GUI- Events and Actors


Events:

Mouse clicking, mouse hovering, key pressing etc., are events that you may want to associate with code. We saw on last chapter that there is something called action facet that executes code triggered by a default event. You can add more blocks of code associated with events by following this layout:

There is an extensive list of possible events in the documentation. I copied it at the end of this chapter for reference.

Each face accepts a set of events, i.e. not all events apply to all faces.

I made a short set of examples. I see no point in giving examples of each existing event, since the logic is the same:

down - left mouse button pressed; over - mouse cursor passing over a face;

wheel - mouse wheel being turned;

key-down - a key has been pressed;

time - the delay set by face’sratefacet expired.

The following example "blinks" a text at a 1 second rate (see rate in chapter GUI- Advanced topics):

close - this is a window event: the window was closed. Very useful to include code to be executed when the user quits (closes the window).

Actors

Actors is the name of the event handling functions in Red. That is: the code inside brackets after on-<event> . So why not call them just event handlers like every other language does? I think is because they are an object inside the face as you can see if you run this code below and click on the area face:

Red [Needs: 'View]
view [
    t: area 40x40 blue
    on-down [print t] ;click to quit
    on-over [either t/color = red [t/color: blue][t/color: red]]
]

You will see in the console, nearly at the end of the print, an object with the actors described:


Full list of event names:

Name Input type Cause
down mouse Left mouse button pressed.
up mouse Left mouse button released.
mid‑down mouse Middle mouse button pressed.
mid‑up mouse Middle mouse button released.
alt‑down mouse Right mouse button pressed.
alt‑up mouse Right mouse button released.
aux‑down mouse Auxiliary mouse button pressed.
aux‑up mouse Auxiliary mouse button released.
drag‑start mouse A face dragging starts.
drag mouse A face is being dragged.
drop mouse A dragged face has been dropped.
click mouse Left mouse click (button widgets only).
dbl‑click mouse Left mouse double-click.
over mouse Mouse cursor passing over a face. This event is produced once when the mouse enters the face and once when it exits. Ifflagsfacet containsall‑overflag, then all intermediary events are produced too.
move mouse A window has moved.
resize mouse A window has been resized.
moving mouse A window is being moved.
resizing mouse A window is being resized.
wheel mouse The mouse wheel is being moved.
zoom touch A zooming gesture (pinching) has been recognized.
pan touch A panning gesture (sweeping) has been recognized.
rotate touch A rotating gesture has been recognized.
two‑tap touch A double tapping gesture has been recognized.
press‑tap touch A press-and-tap gesture has been recognized.
key‑down keyboard A key is pressed down.
key keyboard A character was input or a special key has been pressed (except control; shift and menu keys).
key‑up keyboard A pressed key is released.
enter keyboard Enter key is pressed down.
focus any A face just got the focus.
unfocus any A face just lost the focus.
select any A selection is made in a face with multiple choices.
change any A change occurred in a face accepting user inputs (text input or selection in a list).
menu any A menu entry is picked.
close any A window is closing.
time timer The delay set by face’sratefacet expired.

Notes:

  • touch events are not available for Windows XP.+

  • One or moremovingevents always precedes amoveone.

  • One or moreresizingevents always precedes aresizeone.

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